- DOES NUCLEAR THRONE TOGETHER SUPPORT THE ULTRA MOD MOD
- DOES NUCLEAR THRONE TOGETHER SUPPORT THE ULTRA MOD PLUS
Ammo may seem plentiful, but this beast will quickly chew through your reserves if you can't show restraint. I'll leave you to guess how many shells it's loaded with.Īn oddly designed UAC machine-pistol firing at a whopping 1000 RPM (16 rounds a second) from a 50 round drum magazine. Inexplicably, it can't fire a single shell at a time, nor be loaded with one shell instead of two. You also must manually load it between shots, limiting it's effectiveness outside of short bursts of high damage. Same amount of projectiles, same amount of damage per-pellet. Two barrels of the same buckshot you load into the UASG. Reloading while standing in front of anything angry might be a bad idea. Good at hitting things within range of most areas you'll run through. It holds 7+1 shells of 12 Gauge Buckshot, firing a relatively tight spread of 8 projectiles all dealing respectable damage each. The functionality seems oddly familiar, but the UAC insists it's a unique, in-house design. It's not amazing, but it's relatively quick to pull out and it's always with you.įinally, something worth using.
DOES NUCLEAR THRONE TOGETHER SUPPORT THE ULTRA MOD PLUS
It holds a maximum of 15 rounds, plus 1 in the chamber. Keep an eye on how much your view jitters with recoil in case you're trying to fire at far-away targets. Whoa, slam the brakes on this roller-coaster of an arsenal! A Beretta? It fires about as fast as you can click, but gradually grows more inaccurate with quick sustained fire. You also can't kick when looking above a certain point, you don't want to pull a muscle. Berserk increases the base damage of your kick by a little, but the velocity-based damage is left unchanged.
The higher your speed, the more damage your kick deals. Kicks deal mediocre, non-randomized damage, but can become powerful if you hit an enemy with one while moving at a high velocity. Kicking can only be performed when you're not in the middle of reloading, switching weapons, etc, but can be handy for when you run out of ammo with an enemy stuck in front of you. With your fists, and all other weapons, you can kick by pressing your Zoom key. Berserk-affected punches don't have this luxury, though.
However, if you alternate between left and right jabs you can punch much faster than normal. Either jab works the same and does the same, boring, vanilla damage with vanilla calculation. Punching! You can do left jabs and right jabs with the left and right mouse buttons. Slot 1: Kick, punch, it's all in the mind! Turn the blood limit down and you should be fine.
DOES NUCLEAR THRONE TOGETHER SUPPORT THE ULTRA MOD MOD
Beware that, due to the amount of actors and models, this mod can be much more intensive then Nashgore (or other gore mods of the same nature) despite covering a smaller area.
This means no two blood-splatters look the same, and like Nashgore it fully supports custom blood colors. (Unlike another certain sauce-named gore mod that touts itself as such.)Ī much more subtle, but very beautiful blood/gibbing mod focusing on more realistic blood splatters created by spawning many small 'droplets'. Heavily optimized, delightfully over-the-top and vaguely cartoony, Nashgore: Vengeance is a great heavily-customizable blood/gore mod that is truly universally compatible. Personally, with HC, I have movement tilting and 'realaim' enabled, with the aim sway rate set to 1.0 and the multiplier set to 0.5, with standard doom viewbob set to 0.05, but try whatever works for you. Immerse is a combination of a few mods listed on the github page, all made to play nice with one-another. I highly recommend you stick this in your autoload, it's great with anything, and it'll remove the odd dissonance of modern high-quality sound effects with those you hear in an old DOS game.ĭo you like viewbobbing? Do you like footsteps? Do you like configuration? This is for you. High resolution Doom sound effects by PerkristianĪ mostly comprehensive replacement of Doom 1/2's sound effects utilizing high-quality versions of the same stock sounds used in original Doom.